The Same Page
This sheet is designed to get us all on the same page before playing D&D. Feel free to comment and make suggestions.
Do you play to win?
Good play isn’t a win/lose kind of thing. Obviously it’s rewarding to win, but ideally the focus should be to have fun and develop characters.
Player characters are:
Expected to work together; conflicts might erupt but you’ll patch them up given some time. Characters should have strength and weaknesses.
The DM’s role is:
The DM (Dungeon Master) preps a set of events; players run their characters through these events. The DM gives hints to provide direction.
The players’ roles are:
To set goals for their characters, and pursue them proactively. To play based on their character’s personality and traits rather than their own (even if this isn’t the smartest thing to do for their character’s health/survival).
The DM’s role to the rules is:
Follow them as much as possible, but use creative license. Define custom rules and bend existing rules when they benefit the story.
After many sessions of play, during one session, a player decides to have her character side with an enemy. This is:
Something the player and the DM should have set up ahead of time (privately). If it’s not something that would fit with the character’s personality/alignment then it shouldn’t happen.
A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that:
The DM will describe and you should ask questions to get more information.
In order to really have fun with this game, the rulebook is something that:
Everyone at least should know the absolute basics of the rules, but it’s the role of the DM to help and guide them. If somebody doesn’t know, they don’t need to frantically research – someone will be able to help. Everyone should know the basic setting and genre.
This game runs best when the players create characters that are:
Built to face challenges using the mechanics and stats; written with a simple back-story that can be expanded as the game goes on. A longer back-story is fine, but don’t reveal it all immediately – you should be able to tweak and rewrite as your character develops.